Classes and Races

Classes and Races available

A character’s selection of class (and, to a lesser extent, race) interact with that character’s selection of phyle.

  • Barbarians are not accepted by the Bastion of Righteousness, the Dead College, the Hospitalers, the Overlords, or the Regium. They are especially favoured by the Drummers, the Broken Bond, and the Maul.
  • Bards are not easily accepted by the Bastion of Righteousness, the Overlords, or the Regium. On the other hand, it sometimes seems like there’s no one in the All-Seeing Eye who isn’t a bard.
  • Clerics are accepted by all phyles. Note that a cleric of a Pure phyle must be a Pure cleric, a cleric of a Tainted phyle must be a Tainted cleric, and a cleric of a phyle strongly opposed to both Purity and Taint cannot be either a Pure cleric or a Tainted cleric. Each phyle has a list of acceptable cleric domains, and a cleric must select a religion and domains which are compatible with this list.
  • Druids will not become members of Pure or Tainted phyles. All others are open to them, although they are most commonly found in the Green Way.
  • Fighters are accepted by all phyles except the Hospitalers
  • Monks don’t fit in with the Drummers, the Maul, or the All-Seeing Eye.
  • Paladins do not exist in this campaign setting. A Paladin-like prestige class (the Pure Knight) is available to members of Pure phyles.
  • Rangers rarely join most Pure or Tainted phyles, and specifically aren’t accepted by the Hospitalers. They are common in the Green Way, the Tunnelers, and the Drummers.
  • Rogues are accepted by all phyles except the Bastion of Righteousness.
  • Sorcerers are accepted by all phyles except some of the more extreme ends of the Green Way, and the more sheltered members of the Mutual Defense Co-operative. Many (most?) members of the Clock Tenders are Sorcerers.
  • Wizards do not exist in this campaign setting. In the Polychotomy, all arcane magic is spontaneously cast.
  • Psionic classes (Psion, Psychic Warrior, Soulknife, Wilder) do not exist in this campaign setting.
  • Rules about core classes from other sources are found on the pages on the specific books.

Among the races, we find these affinities:

Classes and Races

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